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  #1  
Old 01-02-2006, 03:26 PM
Jraft Jraft is offline
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Default Solenoid Help

A few days ago I decided it would be fun to try and convert a Mechanical spyder into an Electro Spyder using parts i had at home. I often rip apart things to see how they work so i have shoeboxes full of electronic stuff, including all the parts i need to build a simple electro frame. I have it all together now and it would work perfect, BUT, there is one problem. When the pressure of the spring and striker are on the sear( when the gun is cocked) the solenoid doesnt have enough power to move the sear.. I now have 2 batteries hooked up to it and it almost has enough power but not quite.. So my question is, can anyone tell me how Kingman provides enough power to the solenoid with just ONE battery? ALSO, Logically, 2 brand new 9 volt batteries would be putting out together between 14-16 volts right?(no, i dont suck at math, most regular 9 volt batteries put out less then 9 volts) Then why would a power adapter i have, set at *12* volts have enough power to properly fire the gun, yet the two brand new batteries do not..... I just dont understand it
Any help/ideas would be apprectiated.
Thanks.
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  #2  
Old 01-02-2006, 04:42 PM
Baller-59 Baller-59 is offline
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Default Re: Solenoid Help

the capacitor
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  #3  
Old 01-02-2006, 04:56 PM
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durrell durrell is offline
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Default Re: Solenoid Help

Quote:
Originally Posted by Baller-59
the capacitor
Yep. It's as simple as that.

Edit, also I would think that the reason for the power adapter causing the gun to fire is because it is providing a consistent source of 12 volts instead of bursts of the energy from the batteries. The batteries aren't capable of providing 12 volts for a long period of time like the adapter is..
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  #4  
Old 01-02-2006, 07:52 PM
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Default Re: Solenoid Help

capacitor HERE
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  #5  
Old 01-03-2006, 02:26 PM
Jraft Jraft is offline
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Default Re: Solenoid Help

Thanks for the replys, Could anyone help me out on how to connect the capacitor? I have somewhat of an idea how, but i would rather do it right the first time then trial and error..

Last edited by Jraft : 01-03-2006 at 03:49 PM.
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  #6  
Old 01-03-2006, 05:16 PM
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durrell durrell is offline
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Default Re: Solenoid Help

You'd lose me there. Based on a simple knowledge of how capacitors work and circuits, I'd guess that you'd have to place it somewhere to build power before it gets to the solenoid..that's all I could tell you.
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  #7  
Old 01-05-2006, 06:57 AM
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thechubbss12 thechubbss12 is offline
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Default Re: Solenoid Help

Humm i realy dont think that helped very much...
Well the capicitro is on top of the board.... (kinda doesnt help eather) But eather way =diagrem

Board = [] Capacitor = -

_
[] Thats how it goes as chopppy and lame as it is should just be the simple connection.
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  #8  
Old 01-05-2006, 07:00 PM
Baller-59 Baller-59 is offline
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Default Re: Solenoid Help

have the switch for the trigger complete the circut. power needs to always flow to the capacitor and when the circut is completed the gun fires(don't know the technical). Damon at scenario dreams may be able to help you out more.
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  #9  
Old 01-07-2006, 10:36 AM
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*EM1-Master* *EM1-Master* is offline
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Default Re: Solenoid Help

Your main issue is probably the solenoid that you're using. It's probably not strong enough, doesn't provide enough travel, or both. Another issue is probably the sear that you're using. If the sear's not moving at all, get more leverage... Of course, more leverage means more distance, so that brings the travel of the solenoid back into question. You also probably don't want to pump that much power into your solenoid... You'll burn it out... This plan is flawed in MANY ways, the main flaw being, however, that you can't get a single shot... The sear won't reengage until you let go of the trigger... And chances are that you can't pull that quickly... So you'll get double/triple/quadruple/etc. fires all the time and end up with a colorful soup....
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