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Old 03-02-2009, 05:18 PM
fatkidfrompbaz's Avatar
fatkidfrompbaz fatkidfrompbaz is offline
Ich will mehr, immer mehr, genau wie du, immer mehr
Join Date: Dec 2007
Location: Mesa, AZ
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Default Tiberius Arms Sniper Round

this is cool

From Tiberius Arms -

Paintball's First Sniper Round

Utilizing a combination of aerodynamic shape and fin stabilization technology, First Strike Projectiles maintain their velocity longer. The result is 50% greater range and unrivaled accuracy. Finally players have an alternative to accuracy by volume or backspin gimmicks that simply change trajectory. Become one of the first true paintball snipers with first strike. First Strike conversion kits are available for all Tiberius Arms markers.

Test conducted by firing 5 paintballs and 5 First Strike Projectiles from the same marker at the same velocity (300fps) from a bench mount at a 45 degree angle

Max Range of a standard paintball - 337 feet
Max Range of First Strike Projectile: 510 feet

Test conducted by firing 15 standard paintballs and 15 first strike projectiles from the same marker, on a bench mount, at the same velocity (290fps) on an indoor range at 100 feet.

Article/Images from Tech PB.

The Rounds in Action
PBAZ Video of all of Kingman's Spyders as of 2008

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Last edited by fatkidfrompbaz : 03-02-2009 at 05:42 PM. Reason: video link switched
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Old 03-02-2009, 05:20 PM
DFSniper's Avatar
DFSniper DFSniper is offline
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Default Re: Tiberius Arms Sniper Round

yep, should be interesting.
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Old 03-02-2009, 05:33 PM
Griff's Avatar
Griff Griff is offline
Join Date: May 2007
Posts: 301
Default Re: Tiberius Arms Sniper Round

Watch it being discussed at Warpig.com http://warpig.com/paintball/technica...ows/pbextra09/
on PigTV. Looks promising,Ammo is made out of some type of plastic. Discribed as rigid But will shatter(like a potato chip).Makes it fly more like real ammo(not paint)
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Old 03-02-2009, 06:40 PM
extrabonez's Avatar
extrabonez extrabonez is offline
i play pump.
Join Date: Apr 2008
Posts: 140
Default Re: Tiberius Arms Sniper Round

nice idea but idk about being shot at by a person shooting paint w/ chunks of plastic attached even if they do break on impact..that plastic still has to go somewhere..
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Old 03-02-2009, 06:53 PM
xsvly-fat's Avatar
xsvly-fat xsvly-fat is offline
Respected Player
Join Date: Nov 2007
Location: AZ
Posts: 2,155
Default Re: Tiberius Arms Sniper Round

Saw it on Nation. They look kinda cool. I wonder how much they'll cost.
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Old 03-02-2009, 07:00 PM
XSiv Force's Avatar
XSiv Force XSiv Force is offline
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Default Re: Tiberius Arms Sniper Round

10 a tube
Originally Posted by slim and shady View Post
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Old 03-03-2009, 04:12 AM
Solar Solar is offline
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Join Date: May 2007
Location: New Jersey
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Default Re: Tiberius Arms Sniper Round

I'm guessing you would have to have some type of clip loading system? Or feed one at a time?
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Old 03-03-2009, 06:24 AM
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buffblackbird2002 buffblackbird2002 is offline
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Join Date: Jan 2009
Posts: 395
Default Re: Tiberius Arms Sniper Round

looks like a mini badmittin bird thingy. you know what i mean. tem dollars for what 5? sounds pricey but maybe for a big woods game where a sniper would really important. wonder if many fields would allow them
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Old 03-03-2009, 01:02 PM
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irishwarrior irishwarrior is offline
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Default Re: Tiberius Arms Sniper Round

I would definitely get these if I could use them in my marker. Too bad it requires mags...
People crave what they don't have.

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Hossapher-i shot alot of different types

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Old 03-03-2009, 01:31 PM
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ferret15 ferret15 is offline
Join Date: May 2008
Location: Rockford
Posts: 1,088
Default Re: Tiberius Arms Sniper Round

its about time somebody finished the job

this would be a + to have in the new kingman pistols.
contact me for custom work

Feedback +18/0
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