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  #1  
Old 03-02-2009, 05:18 PM
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fatkidfrompbaz fatkidfrompbaz is offline
Ich will mehr, immer mehr, genau wie du, immer mehr
 
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Default Tiberius Arms Sniper Round

this is cool

Quote:
From Tiberius Arms -

Paintball's First Sniper Round

Utilizing a combination of aerodynamic shape and fin stabilization technology, First Strike Projectiles maintain their velocity longer. The result is 50% greater range and unrivaled accuracy. Finally players have an alternative to accuracy by volume or backspin gimmicks that simply change trajectory. Become one of the first true paintball snipers with first strike. First Strike conversion kits are available for all Tiberius Arms markers.

Test conducted by firing 5 paintballs and 5 First Strike Projectiles from the same marker at the same velocity (300fps) from a bench mount at a 45 degree angle

Max Range of a standard paintball - 337 feet
Max Range of First Strike Projectile: 510 feet

Test conducted by firing 15 standard paintballs and 15 first strike projectiles from the same marker, on a bench mount, at the same velocity (290fps) on an indoor range at 100 feet.


Article/Images from Tech PB.

The Rounds in Action
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Last edited by fatkidfrompbaz : 03-02-2009 at 05:42 PM. Reason: video link switched
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  #2  
Old 03-02-2009, 05:20 PM
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DFSniper DFSniper is offline
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Default Re: Tiberius Arms Sniper Round

yep, should be interesting.
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  #3  
Old 03-02-2009, 05:33 PM
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Griff Griff is offline
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Default Re: Tiberius Arms Sniper Round

Watch it being discussed at Warpig.com http://warpig.com/paintball/technica...ows/pbextra09/
on PigTV. Looks promising,Ammo is made out of some type of plastic. Discribed as rigid But will shatter(like a potato chip).Makes it fly more like real ammo(not paint)
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  #4  
Old 03-02-2009, 06:40 PM
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extrabonez extrabonez is offline
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Default Re: Tiberius Arms Sniper Round

nice idea but idk about being shot at by a person shooting paint w/ chunks of plastic attached even if they do break on impact..that plastic still has to go somewhere..
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  #5  
Old 03-02-2009, 06:53 PM
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xsvly-fat xsvly-fat is offline
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Default Re: Tiberius Arms Sniper Round

Saw it on Nation. They look kinda cool. I wonder how much they'll cost.
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  #6  
Old 03-02-2009, 07:00 PM
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XSiv Force XSiv Force is offline
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Default Re: Tiberius Arms Sniper Round

10 a tube
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  #7  
Old 03-03-2009, 04:12 AM
Solar Solar is offline
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Default Re: Tiberius Arms Sniper Round

I'm guessing you would have to have some type of clip loading system? Or feed one at a time?
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  #8  
Old 03-03-2009, 06:24 AM
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Default Re: Tiberius Arms Sniper Round

looks like a mini badmittin bird thingy. you know what i mean. tem dollars for what 5? sounds pricey but maybe for a big woods game where a sniper would really important. wonder if many fields would allow them
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  #9  
Old 03-03-2009, 01:02 PM
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irishwarrior irishwarrior is offline
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Default Re: Tiberius Arms Sniper Round

I would definitely get these if I could use them in my marker. Too bad it requires mags...
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  #10  
Old 03-03-2009, 01:31 PM
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ferret15 ferret15 is offline
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Default Re: Tiberius Arms Sniper Round

its about time somebody finished the job
http://scenariodreams.com/productpages/paintbullet.htm

this would be a + to have in the new kingman pistols.
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