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#1
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I bought one of these boards and couldn't be happier with the performance, easy install, and the laser eyes are sweet (thanks fernando) but......i dont know how to change the settings. i cant find the website at all for it. i make an angry face at this. any help would be greatly appreciated.
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Gat Collection VS2 14" SP Progressive Barrel Lucky Spitfire Board Pilot 12" 2-piece Spyder Barrel VS2 Board w/ eyes CP reg New Designz HP valve 32* V/A and LPC Macro Bushmaster (Spyder Clone) BT APEX Barrel system VL Orion, BE Talon |
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#2
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Try this one:
http://www.alternativepb.com/manuals/spitfire1.pdf Easiest way to see if programing is the same is to try changing the firing mode to ramping.
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www.dliveleyphotography.com Back to gun whoring..... armedfuture (8:12:32 PM): I'm a big angel paintball6684 (8:16:09 PM): more like out of control, raging ginger armedfuture (8:16:40 PM): noooooooo........... |
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#3
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Quote:
edit:damn you taco...... ![]()
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KUSA Old School Alumni #4939Registered: 6/26/02 Posts: 14,000+ before the old mothership went down Jealousy is the tribute mediocrity pays to genius while feeling alone apposed to smiling adversaries.... |
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#4
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thanks guys, quick and painless. like a vasectomy
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Gat Collection VS2 14" SP Progressive Barrel Lucky Spitfire Board Pilot 12" 2-piece Spyder Barrel VS2 Board w/ eyes CP reg New Designz HP valve 32* V/A and LPC Macro Bushmaster (Spyder Clone) BT APEX Barrel system VL Orion, BE Talon |
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#5
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I suppose that depends on which side the the scalpel you're on -
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KUSA Old School Alumni #4939Registered: 6/26/02 Posts: 14,000+ before the old mothership went down Jealousy is the tribute mediocrity pays to genius while feeling alone apposed to smiling adversaries.... |
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#6
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I have the exact pdf file you need for it. PM me your email address so I can get it to you (since there's no function to upload attachments here ::HINT HINT:: )
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#7
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Any chance that board has on psp specs or can be reflashed? And will it work with VS2?
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#8
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Ok i just saw in his sig that he has it in a VS2. Anyone know is if it caps under 10.5 bps? If not will virtue reflash this?
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#9
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the boards cannot be reflashed [easily].
The PSP specs are "ramp, capped at 15bps" Instructions Version 1.01 Board Version 1.0 Power To turn the marker on, press and release the Power button. The LED should turn on right away. To turn the marker off, hold the Power button until the LED turns off. Eyes and LED display The LED will display Green if there is a ball in the breach, ready to fire. It will display Red if there is no ball in the breach. Press and release the Power button once to disable the eye. The LED will display Blue if the eyes are disabled. Eye modes: Normal mode – Eyes On: When the marker is turned on the eyes are automatically enabled. The marker will not fire unless there is a ball fully seated in the chamber of the marker. Eyes Off mode: To switch from normal mode into Eyes Off mode, press the Power button and the LED will turn blue. The marker will now fire at the Eye Off Rate of Fire (ROF). Eyes Off mode allows you to disable the eyes if they are malfunctioning during a game. If you want to see how fast you can dry fire your marker, use Demonstration Mode. Set Eyes Off mode to a lower value in case the marker’s eyes fail on the field. Forced Shot: To fire a single shot while there is no ball in the breach, and keep the eyes turned on, hold the trigger in for 1/3rd of a second. The marker will fire once and then the eyes will automatically turn back on. This is useful for clearing a ball that has rolled past the eyes or triggering a sound activated hopper. Training Mode Training Mode – When the marker is Off, hold the trigger in and press and release the Power button. The LED will light up Purple. Release the trigger. This mode allows the user to practice firing the marker without it fully cycling. It is designed to be used with air, but it won’t be as loud as a normal shot because the dwell is automatically cut in half. The trigger will behave like normal using the Eye On ROF cap allowing the marker to be shot indoors to practice walking the trigger. The marker will not fire in Training Mode if there is a ball in the breach. Demonstration Mode Demonstration Mode – in Training Mode, press and release the Power button like turning the eyes off. The LED will light up Teal. It is designed to be used with air but it will fully cycle the marker using the Eye On ROF. The marker will not fire in Demonstration mode if there is a ball in the breach, but since it is shooting at full velocity, treat it as though it is loaded. Demonstration Mode is like Training Mode, but the marker will fully cycle. To switch back to Training Mode, press the Power button. Eye Error If there a problem develops with the marker’s eyes, the rate of fire will default to 8 bps (this is adjustable, see dip switch 3 settings below) and the LED will display Yellow. As soon as the eyes start functioning normally this will be detected and the rate of fire limit will be removed. The LED will blink Yellow even if the eye error has been cleared to later indicate there was a problem during the game. Turning the marker off will reset it so it no longer flashes Yellow. At anytime, the eyes can be turned off and the marker will default to the MROF Eyes Off setting. Low Battery Indicator When the marker is first turned on, the LED will flash Red once to indicate a battery below 8.2v or flash Red twice to indicate a battery that needs changing immediately. If the marker is inactive for 15 minutes, the battery saver function will activate and turn the marker off. Dip switch settings: Dip switch 1 – Program Mode To allow access to Program Mode set dip switch 1 to ON. To play in Tournament Lock mode, set dip switch 1 to OFF. Dip switch 2 – Anti-FSDO On To access the Anti-First Shot Drop Off control, flip this dip switch to ON. These settings affect dwell and velocity during the game so read and understand the manual before adjusting it. Dip switch 3 – Eye Fault Default In the OFF position this switch caps the marker at 8 BPS when the eye detects a problem reading the paint and bolt movement. When set to ON, the marker will default to the Eye Off Rate of Fire when the eye is no longer correctly reading the paint and bolt movement. Dip switch 4 – Inactive, doesn’t affect marker. Program Mode To enter Program Mode set dip switch 1 to ON. Then turn the marker on while holding the trigger. Continue to hold the trigger until the LED starts to flash different colors. Release the trigger, the LED should display solid Purple. To cycle through the programming options, pull and release the trigger. The LED will change colors to correspond to the different setting options. To indicate which option you are changing, the LED will display a solid color, a strobe color which will blink rapidly or a pulse color which will blink steadily. Display Color Option Range Default Solid Purple Quickstart Modes 1 to 7 NA Solid Teal Eye Sensitivity 1 to 20 6 Solid Red Dwell 1 to 40 12 Solid Blue Anti FSDO 1 to 19 2 Blue Strobe FSDO Time 1 to 30 5 Solid Green Debounce 1 to 20 4 Green Strobe Anti-MBounce 1 to 20 14 Green Pulse DML 1 to 20 8 Red Strobe Max ROF Eye On 1 to 30 1 Red Pulse Max ROF Eyes Off 1 to 30 12 Purple Strobe Fire Modes 1 to 6 1 Purple Pulse Ramp Activation 1 to 20 10 Teal Strobe Safety Shots 1 to 12 3 White Strobe Ramp Time Out 1 to 9 1 To change a setting: Select an option and pull and hold the trigger. Wait for the LED to briefly turn off and then blink a number of times to indicate the current setting. To keep the setting, release the trigger and wait a few seconds. To input a new setting, wait for the LED to stop blinking, release the trigger and pull the trigger the number of times corresponding to the desired setting. The LED will blink green each time the trigger is pulled. The LED will blink Red if a setting outside the adjustable range is selected. If the new setting was accepted, the LED will blink the new setting number then flash multiple colors to show it has been accepted. If the value you have entered is invalid, the option will not be accepted and the LED will not flash different colors. Enter a valid setting within the adjustable range. Turn the marker off or cycle through the options to change more settings. To exit setup mode and turn off the marker, hold the power button until the LED turns off. Programming Options Solid Purple Quickstart Modes 1 to 7 Default = not set 1 – NPPL Semi (uncapped) 2 – CFOA Semi (capped at 15 bps) 3 – PSP Ramp (capped at 15 bps) 4 – Millennium Ramping (capped at 15 bps slow start) 5 – NXL Full Auto (capped at 15bps) 6 – Response Response with one Safety Shot – cap 20bps 7 – Full Auto Full Auto with one Safety Shot – cap 20bps Warning: Changing these settings will change several settings at once on the marker. To simply change the fire mode, use the setting: Fire Mode. To see what each of the Quickstart settings will adjust, see the Quickstart Chart on the next page.
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#10
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Solid Teal Eye Sensitivity 1 to 20 Default = 6
This setting adjusts the marker to the hopper. The faster the hopper, the lower the Eye Sensitivity can be set. This compensates for the different positions various manufacturers use for the eyes. For example, Angels and Egos use a higher position and often need a slightly higher Eye Sensitivity setting. This is not a delay, merely a better fusion of advanced electronic control and physical eye layout. Solid Red Dwell 1 to 40 milliseconds Default = 12 The dwell setting controls the duration in milliseconds of the signal sent to the solenoid. Higher dwell can lead to high or even unsafe velocity. Always use a chronograph after adjusting dwell. Solid Blue First Shot Drop Off (FSDO) 1 to 19 Default = 2 Dip switch 2 must be up for this setting to take effect for safety reasons. This setting determines the amount of time (in ms) that is added on to the dwell after a period of inactivity (set below in FSDO Time). 1 = 1 ms. 2 = 2 ms. . . 19 = Off. Higher dwell can lead to high or even unsafe velocity. Always use a chronograph after adjusting this option. Blue Strobe FSDO Time 1 to 30 Default = 5 Dip switch 2 must be up for this setting to take effect for safety reasons. This sets the length of time in15 second increments that the marker must be inactive for, before the dwell is increased to combat First Shot Drop Off (FSDO). Solid Green Debounce 1 to 2 Default = 4 This setting controls how aggressively the chip filters for electronic switch bounce. A higher value makes it less likely that multiple shots are fired for a single trigger pull. Note: Do not test for bounce with the eye off. It will not give an accurate reading. Use paint and a hopper at proper velocity to correctly test for bounce. Green Strobe Anti-Mechanical Bounce 1 to 20 Default = 14 This setting controls how much the system filters mechanical bounce. A higher value makes it less likely to shoot more than one shot or “bounce” especially when firing slowly. Also called MBounce. Green Pulse DML 1 to 20 Default = 8 This setting controls what is identified as mechanical bounce. Increasing this setting means the system is more likely to pick up Mechanical bounce and filter it. Stands for Debounce Mechanical Bounce Limiter. Red Strobe MROF Eyes On 1 to 30 Default = 1 Controls the maximum rate of fire cap while the eyes are on. Setting Value Setting Value 1 Uncapped 9 9 bps 2 15 bps 10 10 bps 3 15.1 bps 11 11 bps 4 15.2 bps 12 12 bps 5 15.3 bps 13 13 bps 6 15.4 bps 14 14 bps 7 15.5 bps 15 – 29 15 – 29 bps 8 15.6 bps 30 30 bps Red Pulse MROF Eyes Off 1 to 30 Default = 12 Adjusts the Maximum Rate of Fire the marker can shoot with the eyes disabled. Same adjustment settings as MROF Eyes On. To set the marker to use the MROF Eyes Off setting when there is an Eye Error instead of the default of 8 bps – make sure dip switch 3 is ON. Purple Strobe Fire Modes 1 to 6 Default = 1 This setting changes between 6 different fire modes. Unlike Quickstart, it will only change the fire mode. Every setting except Semi and Semi Breakout are controlled by the following three settings: Ramp Activation, Safety Shots and Ramp Time Out. Setting 1 Semi Setting 4 Full Auto Setting 2 Ramp Setting 5 Semi breakout Setting 3 Response Setting 6 Ramp breakout Purple Pulse Ramp Activation 1 to 20 Default = 10 Number of trigger pull second needed to activate and sustain mode. Setting adjusts in 0.5 trigger pulls per second increments. Teal Strobe Safety Shots 1 to 12 Default = 3 This setting controls how many shots must be fired in semi mode before fire mode is activated. PSP and NXL require 3 shots. White Strobe Ramp Time Out 1 to 9 Default = 1 This is the number of seconds (adjustable from 1 to 8) that the marker can pause between bursts of fire before the marker will be forced to shoot the Safety Shots again (adjustable above). PSP and NXL require 1 second. When set to 9, Ramp Time Out instantly turns off as soon as the marker falls below the minimum trigger pulls per second requiring the Safety Shots to be shot again. Breakout Modes Semi Breakout – Ramps on the first trigger pull when turned on. Degree of ramp is controlled by the Safety Shots value. A higher setting will create a more obvious ramp. Ramp Breakout – Cancels out the Safety Shots so the marker ramps right away on the first trigger pull when turned on. Reset to Factory Defaults Set dip switch 1 to ON for Program Mode. Hold the trigger and turn the marker ON like entering Program Mode. The LED will turn Purple (if the trigger is released now it would enter Training Mode). Continue holding the trigger and it will start cycling through the led colors (if the trigger is released now it would enter Program Mode). Keep holding the trigger and the LED will go off after 15 seconds. Now release the trigger. From the time the trigger is released, the trigger must be pulled again in less than 2 seconds to restore defaults. If the trigger is not pulled, the current settings will be kept and the marker will simply turn off. Quickstart Chart Quickstart Modes changes each of these settings to these values on the board automatically. All Quickstarts will automatically raise the Mbounce to 14 and the Debounce to 4 if either is set lower. All other settings and values will remain set where they were. All settings can be adjusted afterwards like normal so any of these Quickstarts can be adjusted after they are set. NPPL Quickstart Adjusts: Maximum Rate of Fire Eyes On 1 uncapped Maximum Rate of Fire Eyes Off 14 14bps Fire Mode 1 semi CFOA Quickstart Adjusts: Fire Mode 1 semi Maximum Rate of Fire Eyes On 2 15bps Maximum Rate of Fire Eyes Off 14 14bps PSP Quickstart Adjusts: Fire Mode 2 ramp Maximum Rate of Fire Eyes On 2 15bps Maximum Rate of Fire Eyes Off 2 15bps Ramp Activation 10 5 trigger pulls second Safety Shots 3 3 shots Ramp Time Out 1 1 second Millennium Quickstart Adjusts: Fire Mode 2 ramp Maximum Rate of Fire Eyes On 2 15bps Maximum Rate of Fire Eyes Off 2 15bps Ramp Activation 15 7.5 trigger pulls a sec Safety Shots 1 1 shot Ramp Time Out 9 disabled NXL Quickstart Adjusts: Maximum Rate of Fire Eyes On 2 15bps Maximum Rate of Fire Eyes Off 2 15bps Fire Mode 4 Full Auto ramp Ramp Activation 10 5 trigger pulls second Safety Shots 3 3 shots Ramp Time Out 1 1 second Preset Response Mode Maximum Rate of Fire Eyes On 20 20bps Maximum Rate of Fire Eyes Off 2 12bps Fire Mode 3 response Ramp Activation 4 2 trigger pulls second Safety Shots 1 1 shot Ramp Time Out 9 disabled Preset Full Auto Mode MROFON 20 20bps MROFOFF 12 12bps Fire Mode 4 Full Auto Ramp Activation 10 5 trigger pulls second Safety Shots 1 1 shot Ramp Time Out 3 3 seconds It is easier if you PM me your email addresses so I can forward the adobe document to you that way
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