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  #1  
Old 01-18-2009, 07:34 AM
weitjosh's Avatar
weitjosh weitjosh is offline
Death Before Dishonor
 
Join Date: Oct 2006
Posts: 200
Default Lucky Spitfire Board

I bought one of these boards and couldn't be happier with the performance, easy install, and the laser eyes are sweet (thanks fernando) but......i dont know how to change the settings. i cant find the website at all for it. i make an angry face at this. any help would be greatly appreciated.
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Gat Collection
VS2
14" SP Progressive Barrel
Lucky Spitfire Board

Pilot
12" 2-piece Spyder Barrel
VS2 Board w/ eyes
CP reg
New Designz HP valve
32* V/A and LPC
Macro

Bushmaster (Spyder Clone)
BT APEX Barrel system

VL Orion, BE Talon
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  #2  
Old 01-18-2009, 08:50 AM
Muddytaco's Avatar
Muddytaco Muddytaco is offline
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Default Re: Lucky Spitfire Board

Try this one:

http://www.alternativepb.com/manuals/spitfire1.pdf


Easiest way to see if programing is the same is to try changing the firing mode to ramping.
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Back to gun whoring.....

armedfuture (8:12:32 PM): I'm a big angel
paintball6684 (8:16:09 PM): more like out of control, raging ginger
armedfuture (8:16:40 PM): noooooooo...........
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  #3  
Old 01-18-2009, 08:52 AM
DRAGON's Avatar
DRAGON DRAGON is offline
sna'foo.....um.....gesund heit
 
Join Date: Dec 2005
Location: Land of the Sun
Posts: 3,658
Arrow Re: Lucky Spitfire Board

Quote:
Originally Posted by weitjosh View Post
I bought one of these boards and couldn't be happier with the performance, easy install, and the laser eyes are sweet (thanks fernando) but......i dont know how to change the settings. i cant find the website at all for it. i make an angry face at this. any help would be greatly appreciated.
Since I'm fairly confident the Virtue and Lucky boards are manufactured by the same place(not Lucky or Virtue), go to the Virtue site, download that manual and try those settings.

edit:damn you taco......
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  #4  
Old 01-18-2009, 09:18 AM
weitjosh's Avatar
weitjosh weitjosh is offline
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Join Date: Oct 2006
Posts: 200
Default Re: Lucky Spitfire Board

thanks guys, quick and painless. like a vasectomy
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Gat Collection
VS2
14" SP Progressive Barrel
Lucky Spitfire Board

Pilot
12" 2-piece Spyder Barrel
VS2 Board w/ eyes
CP reg
New Designz HP valve
32* V/A and LPC
Macro

Bushmaster (Spyder Clone)
BT APEX Barrel system

VL Orion, BE Talon
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  #5  
Old 01-18-2009, 02:11 PM
DRAGON's Avatar
DRAGON DRAGON is offline
sna'foo.....um.....gesund heit
 
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Arrow Re: Lucky Spitfire Board

Quote:
Originally Posted by weitjosh View Post
thanks guys, quick and painless. like a vasectomy
I suppose that depends on which side the the scalpel you're on -
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Registered: 6/26/02
Posts: 14,000+ before the old mothership went down

Jealousy is the tribute mediocrity pays to genius while feeling alone apposed to smiling adversaries....

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  #6  
Old 01-18-2009, 03:31 PM
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druid druid is offline
Mo Anam Cara (friend of my soul)
 
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Location: hiding behind my 114/45 :D
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Default Re: Lucky Spitfire Board

I have the exact pdf file you need for it. PM me your email address so I can get it to you (since there's no function to upload attachments here ::HINT HINT:: )
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  #7  
Old 01-18-2009, 06:07 PM
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kmb32123 kmb32123 is offline
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Posts: 36
Default Re: Lucky Spitfire Board

Any chance that board has on psp specs or can be reflashed? And will it work with VS2?
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  #8  
Old 01-18-2009, 06:12 PM
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kmb32123 kmb32123 is offline
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Default Re: Lucky Spitfire Board

Ok i just saw in his sig that he has it in a VS2. Anyone know is if it caps under 10.5 bps? If not will virtue reflash this?
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  #9  
Old 01-18-2009, 06:38 PM
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Default Re: Lucky Spitfire Board

the boards cannot be reflashed [easily].

The PSP specs are "ramp, capped at 15bps"

Instructions Version 1.01
Board Version 1.0
Power
To turn the marker on, press and release the Power button. The
LED should turn on right away.
To turn the marker off, hold the Power button until the LED turns
off.
Eyes and LED display
The LED will display Green if there is a ball in the breach, ready
to fire. It will display Red if there is no ball in the breach. Press
and release the Power button once to disable the eye. The LED
will display Blue if the eyes are disabled.
Eye modes:
Normal mode – Eyes On:
When the marker is turned on the eyes are automatically enabled.
The marker will not fire unless there is a ball fully seated in the
chamber of the marker.
Eyes Off mode:
To switch from normal mode into Eyes Off mode, press the Power
button and the LED will turn blue. The marker will now fire at the
Eye Off Rate of Fire (ROF). Eyes Off mode allows you to disable
the eyes if they are malfunctioning during a game. If you want to
see how fast you can dry fire your marker, use Demonstration
Mode. Set Eyes Off mode to a lower value in case the marker’s
eyes fail on the field.
Forced Shot:
To fire a single shot while there is no ball in the breach, and keep
the eyes turned on, hold the trigger in for 1/3rd of a second. The
marker will fire once and then the eyes will automatically turn
back on. This is useful for clearing a ball that has rolled past the
eyes or triggering a sound activated hopper.
Training Mode
Training Mode – When the marker is Off, hold the trigger in and
press and release the Power button. The LED will light up Purple.
Release the trigger. This mode allows the user to practice firing
the marker without it fully cycling. It is designed to be used with
air, but it won’t be as loud as a normal shot because the dwell is
automatically cut in half. The trigger will behave like normal
using the Eye On ROF cap allowing the marker to be shot indoors
to practice walking the trigger. The marker will not fire in
Training Mode if there is a ball in the breach.
Demonstration Mode
Demonstration Mode – in Training Mode, press and release the
Power button like turning the eyes off. The LED will light up
Teal. It is designed to be used with air but it will fully cycle the
marker using the Eye On ROF. The marker will not fire in
Demonstration mode if there is a ball in the breach, but since it is
shooting at full velocity, treat it as though it is loaded.
Demonstration Mode is like Training Mode, but the marker will
fully cycle. To switch back to Training Mode, press the Power
button.
Eye Error
If there a problem develops with the marker’s eyes, the rate of fire
will default to 8 bps (this is adjustable, see dip switch 3 settings
below) and the LED will display Yellow. As soon as the eyes start
functioning normally this will be detected and the rate of fire limit
will be removed. The LED will blink Yellow even if the eye error
has been cleared to later indicate there was a problem during the
game. Turning the marker off will reset it so it no longer flashes
Yellow. At anytime, the eyes can be turned off and the marker
will default to the MROF Eyes Off setting.
Low Battery Indicator
When the marker is first turned on, the LED will flash Red once to
indicate a battery below 8.2v or flash Red twice to indicate a
battery that needs changing immediately.
If the marker is inactive for 15 minutes, the battery saver function
will activate and turn the marker off.
Dip switch settings:
Dip switch 1 – Program Mode
To allow access to Program Mode set dip switch 1 to ON. To play
in Tournament Lock mode, set dip switch 1 to OFF.
Dip switch 2 – Anti-FSDO On
To access the Anti-First Shot Drop Off control, flip this dip switch
to ON. These settings affect dwell and velocity during the game so
read and understand the manual before adjusting it.
Dip switch 3 – Eye Fault Default
In the OFF position this switch caps the marker at 8 BPS when the
eye detects a problem reading the paint and bolt movement.
When set to ON, the marker will default to the Eye Off Rate of
Fire when the eye is no longer correctly reading the paint and bolt
movement.
Dip switch 4 – Inactive, doesn’t affect marker.
Program Mode
To enter Program Mode set dip switch 1 to ON. Then turn the
marker on while holding the trigger. Continue to hold the trigger
until the LED starts to flash different colors. Release the trigger,
the LED should display solid Purple.
To cycle through the programming options, pull and release the
trigger. The LED will change colors to correspond to the different
setting options. To indicate which option you are changing, the
LED will display a solid color, a strobe color which will blink
rapidly or a pulse color which will blink steadily.

Display Color Option Range Default
Solid Purple Quickstart Modes 1 to 7 NA
Solid Teal Eye Sensitivity 1 to 20 6
Solid Red Dwell 1 to 40 12
Solid Blue Anti FSDO 1 to 19 2
Blue Strobe FSDO Time 1 to 30 5
Solid Green Debounce 1 to 20 4
Green Strobe Anti-MBounce 1 to 20 14
Green Pulse DML 1 to 20 8
Red Strobe Max ROF Eye On 1 to 30 1
Red Pulse Max ROF Eyes Off 1 to 30 12
Purple Strobe Fire Modes 1 to 6 1
Purple Pulse Ramp Activation 1 to 20 10
Teal Strobe Safety Shots 1 to 12 3
White Strobe Ramp Time Out 1 to 9 1
To change a setting:
Select an option and pull and hold the trigger. Wait for the LED to
briefly turn off and then blink a number of times to indicate the
current setting. To keep the setting, release the trigger and wait a
few seconds.
To input a new setting, wait for the LED to stop blinking, release
the trigger and pull the trigger the number of times corresponding
to the desired setting. The LED will blink green each time the
trigger is pulled. The LED will blink Red if a setting outside the
adjustable range is selected.
If the new setting was accepted, the LED will blink the new setting
number then flash multiple colors to show it has been accepted. If
the value you have entered is invalid, the option will not be
accepted and the LED will not flash different colors. Enter a valid
setting within the adjustable range. Turn the marker off or cycle
through the options to change more settings.
To exit setup mode and turn off the marker, hold the power button
until the LED turns off.
Programming Options
Solid Purple Quickstart Modes 1 to 7 Default = not set
1 – NPPL Semi (uncapped)
2 – CFOA Semi (capped at 15 bps)
3 – PSP Ramp (capped at 15 bps)
4 – Millennium Ramping (capped at 15 bps slow start)
5 – NXL Full Auto (capped at 15bps)
6 – Response Response with one Safety Shot – cap 20bps
7 – Full Auto Full Auto with one Safety Shot – cap 20bps
Warning: Changing these settings will change several settings at
once on the marker. To simply change the fire mode, use the
setting: Fire Mode. To see what each of the Quickstart settings
will adjust, see the Quickstart Chart on the next page.
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  #10  
Old 01-18-2009, 06:39 PM
druid's Avatar
druid druid is offline
Mo Anam Cara (friend of my soul)
 
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Default Re: Lucky Spitfire Board

Solid Teal Eye Sensitivity 1 to 20 Default = 6
This setting adjusts the marker to the hopper. The faster the
hopper, the lower the Eye Sensitivity can be set. This compensates
for the different positions various manufacturers use for the eyes.
For example, Angels and Egos use a higher position and often need
a slightly higher Eye Sensitivity setting. This is not a delay,
merely a better fusion of advanced electronic control and physical
eye layout.
Solid Red Dwell 1 to 40 milliseconds Default = 12
The dwell setting controls the duration in milliseconds of the signal
sent to the solenoid. Higher dwell can lead to high or even unsafe
velocity. Always use a chronograph after adjusting dwell.
Solid Blue First Shot Drop Off (FSDO) 1 to 19 Default = 2
Dip switch 2 must be up for this setting to take effect for safety
reasons. This setting determines the amount of time (in ms) that is
added on to the dwell after a period of inactivity (set below in
FSDO Time). 1 = 1 ms. 2 = 2 ms. . . 19 = Off. Higher dwell can
lead to high or even unsafe velocity. Always use a chronograph
after adjusting this option.
Blue Strobe FSDO Time 1 to 30 Default = 5
Dip switch 2 must be up for this setting to take effect for safety
reasons. This sets the length of time in15 second increments that
the marker must be inactive for, before the dwell is increased to
combat First Shot Drop Off (FSDO).
Solid Green Debounce 1 to 2 Default = 4
This setting controls how aggressively the chip filters for
electronic switch bounce. A higher value makes it less likely that
multiple shots are fired for a single trigger pull.
Note: Do not test for bounce with the eye off. It will not give an
accurate reading. Use paint and a hopper at proper velocity to
correctly test for bounce.
Green Strobe Anti-Mechanical Bounce 1 to 20 Default = 14
This setting controls how much the system filters mechanical
bounce. A higher value makes it less likely to shoot more than one
shot or “bounce” especially when firing slowly. Also called
MBounce.
Green Pulse DML 1 to 20 Default = 8
This setting controls what is identified as mechanical bounce.
Increasing this setting means the system is more likely to pick up
Mechanical bounce and filter it. Stands for Debounce Mechanical
Bounce Limiter.
Red Strobe MROF Eyes On 1 to 30 Default = 1
Controls the maximum rate of fire cap while the eyes are on.
Setting Value Setting Value
1 Uncapped 9 9 bps
2 15 bps 10 10 bps
3 15.1 bps 11 11 bps
4 15.2 bps 12 12 bps
5 15.3 bps 13 13 bps
6 15.4 bps 14 14 bps
7 15.5 bps 15 – 29 15 – 29 bps
8 15.6 bps 30 30 bps
Red Pulse MROF Eyes Off 1 to 30 Default = 12
Adjusts the Maximum Rate of Fire the marker can shoot with the
eyes disabled. Same adjustment settings as MROF Eyes On. To
set the marker to use the MROF Eyes Off setting when there is an
Eye Error instead of the default of 8 bps – make sure dip switch 3
is ON.
Purple Strobe Fire Modes 1 to 6 Default = 1
This setting changes between 6 different fire modes. Unlike
Quickstart, it will only change the fire mode. Every setting except
Semi and Semi Breakout are controlled by the following three
settings: Ramp Activation, Safety Shots and Ramp Time Out.
Setting 1 Semi Setting 4 Full Auto
Setting 2 Ramp Setting 5 Semi breakout
Setting 3 Response Setting 6 Ramp breakout
Purple Pulse Ramp Activation 1 to 20 Default = 10
Number of trigger pull second needed to activate and sustain
mode. Setting adjusts in 0.5 trigger pulls per second increments.
Teal Strobe Safety Shots 1 to 12 Default = 3
This setting controls how many shots must be fired in semi mode
before fire mode is activated. PSP and NXL require 3 shots.
White Strobe Ramp Time Out 1 to 9 Default = 1
This is the number of seconds (adjustable from 1 to 8) that the
marker can pause between bursts of fire before the marker will be
forced to shoot the Safety Shots again (adjustable above). PSP and
NXL require 1 second. When set to 9, Ramp Time Out instantly
turns off as soon as the marker falls below the minimum trigger
pulls per second requiring the Safety Shots to be shot again.
Breakout Modes
Semi Breakout – Ramps on the first trigger pull when turned on.
Degree of ramp is controlled by the Safety Shots value. A higher
setting will create a more obvious ramp.
Ramp Breakout – Cancels out the Safety Shots so the marker
ramps right away on the first trigger pull when turned on.
Reset to Factory Defaults
Set dip switch 1 to ON for Program Mode.
Hold the trigger and turn the marker ON like entering Program
Mode. The LED will turn Purple (if the trigger is released now it
would enter Training Mode).
Continue holding the trigger and it will start cycling through the
led colors (if the trigger is released now it would enter Program
Mode). Keep holding the trigger and the LED will go off after 15
seconds. Now release the trigger. From the time the trigger is
released, the trigger must be pulled again in less than 2 seconds to
restore defaults. If the trigger is not pulled, the current settings will
be kept and the marker will simply turn off.
Quickstart Chart
Quickstart Modes changes each of these settings to these values on
the board automatically. All Quickstarts will automatically raise
the Mbounce to 14 and the Debounce to 4 if either is set lower. All
other settings and values will remain set where they were. All
settings can be adjusted afterwards like normal so any of these
Quickstarts can be adjusted after they are set.
NPPL Quickstart Adjusts:
Maximum Rate of Fire Eyes On 1 uncapped
Maximum Rate of Fire Eyes Off 14 14bps
Fire Mode 1 semi
CFOA Quickstart Adjusts:
Fire Mode 1 semi
Maximum Rate of Fire Eyes On 2 15bps
Maximum Rate of Fire Eyes Off 14 14bps
PSP Quickstart Adjusts:
Fire Mode 2 ramp
Maximum Rate of Fire Eyes On 2 15bps
Maximum Rate of Fire Eyes Off 2 15bps
Ramp Activation 10 5 trigger pulls second
Safety Shots 3 3 shots
Ramp Time Out 1 1 second
Millennium Quickstart Adjusts:
Fire Mode 2 ramp
Maximum Rate of Fire Eyes On 2 15bps
Maximum Rate of Fire Eyes Off 2 15bps
Ramp Activation 15 7.5 trigger pulls a sec
Safety Shots 1 1 shot
Ramp Time Out 9 disabled
NXL Quickstart Adjusts:
Maximum Rate of Fire Eyes On 2 15bps
Maximum Rate of Fire Eyes Off 2 15bps
Fire Mode 4 Full Auto ramp
Ramp Activation 10 5 trigger pulls second
Safety Shots 3 3 shots
Ramp Time Out 1 1 second
Preset Response Mode
Maximum Rate of Fire Eyes On 20 20bps
Maximum Rate of Fire Eyes Off 2 12bps
Fire Mode 3 response
Ramp Activation 4 2 trigger pulls second
Safety Shots 1 1 shot
Ramp Time Out 9 disabled
Preset Full Auto Mode
MROFON 20 20bps
MROFOFF 12 12bps
Fire Mode 4 Full Auto
Ramp Activation 10 5 trigger pulls second
Safety Shots 1 1 shot
Ramp Time Out 3 3 seconds




It is easier if you PM me your email addresses so I can forward the adobe document to you that way
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