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#11
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how bout a smoke bomb(or whatever you call those things at scenarios) that is tied to a trip wire
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Proudly Surrendering people at 25 yrds
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#12
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VS2,2003 BKO,Clasic Impulse Been playing since 1990 ![]() started w/Diablo pump My Space Page - Has an link to Arcived Otter site http://griffith-m.spaces.live.com/de...x?sa=106742333 |
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#13
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that turret vid is crazy...some cans with string running through them in the leaves hidden?
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#14
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Hah, almost forgot about these:
![]() Used to hook about 4 of these to my pumpkins on halloween. Smashing pumpkin surprise - ![]()
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KUSA Old School Alumni #4939Registered: 6/26/02 Posts: 14,000+ before the old mothership went down Jealousy is the tribute mediocrity pays to genius while feeling alone apposed to smiling adversaries.... |
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#15
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person alarms. They run on a pull pin all you need to do is secure them where you want them to be and they are very load. The only problem we find is that they get annoying they dont shut off until the pin is placed back into its original position.
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#16
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You probably need to read the rules for your scenario. They may not allow "tripping" devices. I.E. no trip line activated devices so you'll need to go with the I.R. stuff.
Last edited by deano 177 : 12-29-2008 at 08:34 AM. |
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#17
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the rules stated that we could use booby traps, as long as the line was breakable. We used sewing thread and jingle bells. No one tripped them, but i made sure the other teams saw them before the game. The psychological effect must have worked because the whole time, no one ever probed our flanks. They always came straight at us.
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