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  #21  
Old 05-08-2008, 02:49 PM
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OSOK OSOK is offline
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Default Re: Trigger Idea/Mod #2

The magnets would have to be just the right strength so that you don't have to put your finger too close but weak enough so it doesn't repel it at too much of a distance.
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  #22  
Old 05-08-2008, 03:11 PM
florios florios is offline
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Default Re: Trigger Idea/Mod #2

well that could work too
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  #23  
Old 05-08-2008, 03:19 PM
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Default Re: Trigger Idea/Mod #2

I was thinking that you basically would move your fingers just like if a trigger was there but hitting the back of the grip. So the fingers/magnets would activate the microswitch if it gets within... say 1/4"?
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  #24  
Old 05-08-2008, 04:30 PM
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Default Re: Trigger Idea/Mod #2

The magnets would work, theoretically, but you would probably have a few problems when firing.
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  #25  
Old 05-09-2008, 10:53 AM
EyeMaster EyeMaster is offline
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Default Re: Trigger Idea/Mod #2

The problem with just a touch connect is that your fingers are hovering, and you're just holding the grip with your 2 weakest fingers. Finger dexterity is sensitive enough to know when you're touching a normal trigger, so you won't shoot when you don't want to (in theory). The problem here is that as soon as you would touch the contact, it's too late, the gun fires.

You could push your idea even a bit further. Just have one metal conductor in your index finger, and put 2, 3 or even 4 contact patches on the handle (which would be triggers). Then instead of twitching your finger, you just slide it to each contact patch, sliding your finger up and down as fast as you can, ensuring maximum trigger count.

I don't see it as effective tho.
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  #26  
Old 05-11-2008, 05:01 PM
florios florios is offline
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Default Re: Trigger Idea/Mod #2

Quote:
Originally Posted by EyeMaster View Post
The problem with just a touch connect is that your fingers are hovering, and you're just holding the grip with your 2 weakest fingers. Finger dexterity is sensitive enough to know when you're touching a normal trigger, so you won't shoot when you don't want to (in theory). The problem here is that as soon as you would touch the contact, it's too late, the gun fires.

You could push your idea even a bit further. Just have one metal conductor in your index finger, and put 2, 3 or even 4 contact patches on the handle (which would be triggers). Then instead of twitching your finger, you just slide it to each contact patch, sliding your finger up and down as fast as you can, ensuring maximum trigger count.

I don't see it as effective tho.
i dont completly understand what your saying here mabe a diagram??
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  #27  
Old 05-11-2008, 05:47 PM
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Default Re: Trigger Idea/Mod #2

hes kinda explaining it like its a keyboard/piano.

if you have your one finger complete like 4 different circuits by moving up and down the keys really fast.
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  #28  
Old 05-11-2008, 06:00 PM
florios florios is offline
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Default Re: Trigger Idea/Mod #2

oh i get it i dont think that would be very good with the feild eather
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  #29  
Old 05-17-2008, 04:06 PM
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Default Re: Trigger Idea/Mod #2

Why dont yall do like they did on an old bushy. Replace the m/s with a hall efx or reed switch & sew a magnet into your gloves at the tips. I remember the video & there didnt seam to be any problems. Im sure you would have to keep your finger in a general area to fire right.
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  #30  
Old 05-27-2008, 03:27 PM
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Default Re: Trigger Idea/Mod #2

In order to be tournament legal you need a lever beeing used as a trigger.
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