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View Poll Results: What was the best milsim invention in your opinion?(Post why)
Fully automatic weapons 5 20.00%
Tanks and APC's 7 28.00%
Rap4 pinapple grenade 1 4.00%
Grenade launchers 1 4.00%
Pacs, Laws and other "rocket launched" devices 3 12.00%
Landmines 2 8.00%
Tactical harneses, vests and other milsim apperel 6 24.00%
Voters: 25. You may not vote on this poll

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  #11  
Old 12-05-2007, 02:18 AM
HelpDeskHustler's Avatar
HelpDeskHustler HelpDeskHustler is offline
THE GAME
 
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Default Re: What is the bigest inovation in Milsim?

Quote:
Originally Posted by bamf-hacker
With Tanks and APC's there is no Milsim
I'd say so too, otherwise it's what? just woodsball or maybe scenario, but I wouldn't go as far as milsim, unless you are talking clip fed rap4.
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  #12  
Old 12-08-2007, 07:23 PM
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druid druid is offline
Mo Anam Cara (friend of my soul)
 
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Default Re: What is the bigest inovation in Milsim?

I voted "Tactical harneses, vests and other milsim apperel"

Simply because the players see this stuff more-so than the rest of it. I know, I know...many have the markers MilSimmed out but of all the scenarios I've been to - the most common thing you encounter is the "soft goods."

Camouflage out the whazzoo, vests, bots, helmets, period-specific soft-goods (German/American uniforms during WW simul-games)...but they will take whatever marker they like the most regardless of what it is.

I can't tell you how may times I've seen "SS" players with Angels or "Airborne" players with E-Autocockers.

Tanks are expensive to build properly and then there's transporting it to/from the games - not to mention many fields require them to be insured...

Mortors/LAWS/Rockets only come into play if there's tanks...

grenades...if you can find some that work...

Full auto...most markers with electro triggers are as-fast or faster than full auto anymore so that point's kind of moot....
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  #13  
Old 12-17-2007, 04:03 PM
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kramernator kramernator is offline
Its the evil YouTube guy
 
Join Date: Dec 2007
Posts: 581
Default Re: What is the bigest inovation in Milsim?

i don't see what is so cool about grenades
THEY SUCK!!!
the splat pattern is tiny and they cost tons of money
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  #14  
Old 12-21-2007, 10:09 AM
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slim and shady slim and shady is offline
Life is peachy
 
Join Date: Jun 2007
Location: Wildwood, Alberta, Canada
Posts: 3,239
Default Re: What is the bigest inovation in Milsim?

I make my own grenades and they spray 15 feet. The problem that I do find with grenades, landmines (Sometimes even with a paintball) people dont call themselfs out. All it takes is a spec of paint from a grenade or landmine and your supposed to be done. People rarely go buy the rules for these types of milsim devises. IMO anyway.
But I do fully agree grenades are way to much money and alot of the ones you buy have been sitting on the shelf so long the paint is stagnant and this causes the ballbearing to get jammed in the sergical tub instead of being ejected and letting the grenade "blow up" or "go off".
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