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| View Poll Results: What was the best milsim invention in your opinion?(Post why) | |||
| Fully automatic weapons |
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5 | 20.00% |
| Tanks and APC's |
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7 | 28.00% |
| Rap4 pinapple grenade |
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1 | 4.00% |
| Grenade launchers |
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1 | 4.00% |
| Pacs, Laws and other "rocket launched" devices |
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3 | 12.00% |
| Landmines |
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2 | 8.00% |
| Tactical harneses, vests and other milsim apperel |
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6 | 24.00% |
| Voters: 25. You may not vote on this poll | |||
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#11
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#12
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I voted "Tactical harneses, vests and other milsim apperel"
Simply because the players see this stuff more-so than the rest of it. I know, I know...many have the markers MilSimmed out but of all the scenarios I've been to - the most common thing you encounter is the "soft goods." Camouflage out the whazzoo, vests, bots, helmets, period-specific soft-goods (German/American uniforms during WW simul-games)...but they will take whatever marker they like the most regardless of what it is. I can't tell you how may times I've seen "SS" players with Angels or "Airborne" players with E-Autocockers. Tanks are expensive to build properly and then there's transporting it to/from the games - not to mention many fields require them to be insured... Mortors/LAWS/Rockets only come into play if there's tanks... grenades...if you can find some that work... Full auto...most markers with electro triggers are as-fast or faster than full auto anymore so that point's kind of moot....
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#13
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i don't see what is so cool about grenades
THEY SUCK!!! the splat pattern is tiny and they cost tons of money |
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#14
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I make my own grenades and they spray 15 feet. The problem that I do find with grenades, landmines (Sometimes even with a paintball) people dont call themselfs out. All it takes is a spec of paint from a grenade or landmine and your supposed to be done. People rarely go buy the rules for these types of milsim devises. IMO anyway.
But I do fully agree grenades are way to much money and alot of the ones you buy have been sitting on the shelf so long the paint is stagnant and this causes the ballbearing to get jammed in the sergical tub instead of being ejected and letting the grenade "blow up" or "go off".
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General Shawn Wayne Tetz, Commander 187th Gaurds Mechanized Rilfe Division. - Includes the 3rd armored brigade from the 34th Gaurds Armored Division. (APC's and armor as well as support elements) -UCSF Armored Division Commander Armored Units -Deep insertion APC -Killer "B" Battle Tank -Troop Transport APC (almost done) -Gun Truck heavy support unit (In the works) -Order of Lenin (1st) -Skyline Sergeant -YGP Rep! -Sector 4 team feild honor recipiant (UCSF) |
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