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  #1  
Old 11-01-2007, 07:26 AM
venom3carnage venom3carnage is offline
New Guy
 
Join Date: Oct 2007
Posts: 23
Default Tadao chip upgrade

Unlimited semi-automatic
Adjustable semi-automatic
PSP auto-response
PSP 50% ramping
PSP 100% ramping
PSP 3 round burst
NXL full-automatic
Auto-response
50% ramping
Millennium 100% ramping
3 round burst
Full-automatic


what does this stuff mean? I dont get it. what is unlimited semi? arent all semis unlimited until you run out of ammo. and ajustable arnt you the person who decides how many time you pull the trigger on a semi. what is the diff between psp auto response adn auto response? what the diff between PSP 50 ramping and 50 ramping? and the diff between PSP 100 and millennium 100 ramping? the diff between NXL full auto and full auto?
Also what is ramping? can anyone awnser all these questions for me thanks.
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  #2  
Old 11-01-2007, 11:20 AM
spray and pray spray and pray is offline
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Join Date: Sep 2007
Posts: 940
Default Re: Tadao chip upgrade

Unlimited semi is what it stands for. The board will fire semi without any cap. So if you can shoot 50 a second on semi (WOA!!!!!!) the board can handle it unlike many other boards that are capped at 30,20, or 25 (most of them). Sorry I can't answer the questions about psp modes. I don't know what they are.
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  #3  
Old 11-01-2007, 07:38 PM
venom3carnage venom3carnage is offline
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Join Date: Oct 2007
Posts: 23
Default Re: Tadao chip upgrade

Quote:
Originally Posted by spray and pray
Unlimited semi is what it stands for. The board will fire semi without any cap. So if you can shoot 50 a second on semi (WOA!!!!!!) the board can handle it unlike many other boards that are capped at 30,20, or 25 (most of them). Sorry I can't answer the questions about psp modes. I don't know what they are.
whats cap?
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  #4  
Old 11-02-2007, 03:07 AM
SupaSnipa's Avatar
SupaSnipa SupaSnipa is offline
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Join Date: Feb 2007
Location: Michigan
Posts: 727
Default Re: Tadao chip upgrade

Quote:
Originally Posted by venom3carnage
whats cap?
A cap is limit per say, like the stock board is capped at 13 on my imagine, meaning it limits the board to shoot no faster than 13balls per second(bps)
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  #5  
Old 11-05-2007, 12:12 PM
venom3carnage venom3carnage is offline
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Join Date: Oct 2007
Posts: 23
Default Re: Tadao chip upgrade

i see but does anyone know about the rest of the stuff?
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  #6  
Old 11-05-2007, 03:18 PM
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SupaSnipa SupaSnipa is offline
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Join Date: Feb 2007
Location: Michigan
Posts: 727
Default Re: Tadao chip upgrade

ramping just makes you shoot faster, for instance, if you walked the trigger at like 3 bps the gun would fire 15 bps
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"You gas up the marker, put on the gloves, strap on the mask, and walk onto the field.. it doesn't matter that you failed a test, that your girlfriend broke up with you last night, or that you got a ticket on the way there. Your world is right for the next couple hours. This is your heaven on earth. Live it. Love it. Paintball for life."
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  #7  
Old 12-15-2007, 04:56 PM
faithalone's Avatar
faithalone faithalone is offline
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Join Date: Apr 2007
Location: Jonesboro, AR
Posts: 183
Default Re: Tadao chip upgrade

here ya go...from the manual:

Setting 1 is normal semi-automatic with an unlimited rate of fire while the eyes are enabled. When the eyes are turned off, the max rate of fire is set to 30 balls per second.
Setting 2 is semi-automatic with an adjustable rate of fire. It limits the maximum balls per second that can be fired. The cap is set by the max rate of fire setting.
Setting 3 is the PSP auto-response fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4th shot the marker will fire on the pull and release in auto-response mode
• If the user stops firing for more than 1 second, the 3-shot semi-automatic count starts over
Setting 4 is the PSP 50% ramping fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4th shot the marker will ramp, adding 1 additional shot for every 2 pulled by the user, as long as the user pulls the trigger faster than the ramp start setting
• If the user stops firing for more than 1 second, the 3-shot semi-automatic count starts over
Setting 5 is the PSP 100% ramping fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4th shot the marker will ramp up to the loader’s maximum speed or the maximum rate of fire, as long as the user pulls the trigger faster than the ramp start setting
• If the user stops firing for more than 1 second, the 3-shot semi-automatic count starts over
Setting 6 is the PSP burst fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4th shot the marker will burst fire 3 shots per pull
• If the user stops firing for more than 1 second, the 3-shot semi-automatic count starts over
Setting 7 is the NXL full-automatic fire mode. It functions similarly to the PSP fire modes except, after the 3rd semi-automatic shot, the user may pull and hold the trigger for the marker to fire in full-automatic.
Setting 8 is the normal auto-response fire mode. The marker will fire on each pull and release of the trigger, generating 2 shots per full pull cycle.
Setting 9 is the normal 50% ramping fire mode. The marker will fire in semi-automatic unless the user pulls the trigger faster than the ramp start setting. Once the ramp start setting has been achieved, the marker will 50% ramp, adding 1 additional shot for every 2 trigger pulls.
Setting 10 is the normal 100% ramping fire mode. The marker will fire in semi-automatic unless the user pulls the trigger faster than the ramp start setting. Once the ramp start setting has been achieved, the marker will ramp up to the maximum feed rate of the loader or the maximum rate of fire setting, whichever is lower.
Setting 11 is the normal 3 round burst fire mode. The marker will burst fire 3 times for every pull and release of the trigger.
Setting 12 is the normal full-automatic
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