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  #21  
Old 02-25-2008, 06:24 AM
N_Dub_Spyder N_Dub_Spyder is offline
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Default Re: MR1 Mechanical trigger, full automatic

How about someone posts a vid of them successfully chonographing a spyder over 30bps for more than a second or two??? I think that this thread is full of a bunch of people trying to impress one another with pipedreams. ...food for thought... If $100 - $300 Kingman Spyders are capable of successfully achieving such high rates of fire, AND continue to be riliable and consistant... WHY WOULD ANYONE BUY EGO'S AND ANGELS ECT...???
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  #22  
Old 02-25-2008, 08:33 AM
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deano 177 deano 177 is offline
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Default Re: MR1 Mechanical trigger, full automatic

Quote:
Originally Posted by N_Dub_Spyder View Post
How about someone posts a vid of them successfully chonographing a spyder over 30bps for more than a second or two??? I think that this thread is full of a bunch of people trying to impress one another with pipedreams. ...food for thought... If $100 - $300 Kingman Spyders are capable of successfully achieving such high rates of fire, AND continue to be riliable and consistant... WHY WOULD ANYONE BUY EGO'S AND ANGELS ECT...???
I think that we don't see it because that thing is a blender. And if it could fire balls like that it still wouldn't be legal on some fields because it is full auto. It's nice that these guys are looking for ways to make their markers better and get more performance out of them but just making the sear trip every time the bolt comes back does not an EGO make.
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  #23  
Old 02-25-2008, 08:40 AM
N_Dub_Spyder N_Dub_Spyder is offline
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Default Re: MR1 Mechanical trigger, full automatic

Yeah it would probably be a paint blender. lol. I love to see people mod things for the better... I just don't think things like this are a good idea. Guess someone has to try it though.
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Black Kingman Spyder MR1
12" J&J Ceramic
Rap 4 M16 Hanguard & Sight
Ricochet AK 9V
Trinity Clamping Feedneck
ACP Delrin Bolt
Shocktech Spring Kit
Custom Short Pull Mech Trigger
Side To Side Trigger Play Reduction
Laser Sight Under Handguard
45 Degree Offset Rail
Leapers Red/Green Dot Sight
Spyder Remote
Collapsible Car Stock
Custom Sling
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  #24  
Old 02-25-2008, 05:26 PM
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irishwarrior irishwarrior is offline
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Default Re: MR1 Mechanical trigger, full automatic

Quote:
Originally Posted by nazar View Post
ok this is the way i did it i tuuk my rocking trigger and got me a t-bard, set my max bps(36) and got a pulse with rf chip.....not a single chop dont doubt the mr1 its fast and with lighter internals it can shoot 40 bps
and all you would need is a q-loader and ive seen a pilot with a qloader shoot like 36
I agree a q-loader should solve any feed problems. They can feed 35+ balls a second and if my knowledge of the mechanism is good than the act of shooting a ball should cause the next ball to move as the other ball is moving. Like, in a spring-loaded rifle magazine.
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  #25  
Old 02-25-2008, 07:39 PM
DRCeccato DRCeccato is offline
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Default Re: MR1 Mechanical trigger, full automatic

q-loader advertises 30 bps, though I think you may want to put a few extra pre-winds on the spring to make sure it'll feed a little faster than normal. The problem is there's a good chance that the pressure the extra pre-winds generates may end up compressing the ball in the chamber and a second ball will "block" the bolt from firing.

But i'm pretty sure this mod is well beyond 30... though a frame by frame may give you an idea what the actual firing rate is.
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  #26  
Old 02-26-2008, 02:05 PM
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TheDarkShadow TheDarkShadow is offline
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Default Re: MR1 Mechanical trigger, full automatic

you need a magna, so you have a $150 loader for a $100 gun
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