HelpDeskHustler
01-07-2008, 03:26 PM
So, as many of you know, PSP lowered it's rate of fire from 15.4bps z-burst(PSP) to 13.3bps z-burst(PSP). Many have claimed this is good for the sport of paintball as it will encourage movement, and decrease the wear on paint companies who sponsor teams.
I've been thinking about this a lot, and I think I would tend to agree that this motion towards slower limits is good, but even though I am in agreement, I also share the feelings those opposing this change, because I think that fast markers lend themselves well to the fast paced sport. The contradiction inside of me has built, and I think a solution could be made that would make both sides happy.
This solution? 7.5bps. Yes, a lower speed; but unlike any other speed, this isn't just for one second. This would be the average speed that a player must stay under within a 6 second window, the rest of the mode is at their discretion, except for a few rules on the matter. For example, you begin to fire your marker, programmed on the board is a timer, which will only allow you to fire 44 additional balls within the 6 seconds preceding the first shot you fire. Once the timer finishes the 6 seconds, it will reset and wait for another ball to be fired, upon which it will reinitiate the timer. The player may choose at his/her own discretion how he/she wishes to use these 45 paintballs. S/he can chose between semi, PSP z-burst, or Xball as a means of firing the balls, and can set the speed from 7.5bps to somewhere near 25bps, any faster would be difficult to judge.
This may seem like it would be difficult to regulate, but in reality it wouldn't be. Before players enter the field, they must declare the mode they are firing in, and the speed in the 7.5bps-25bps range. In the interests of reffing simplicity, there would be 8 set speeds players could chose from in this range. 7.5bps, 10bps, 12.5bps, 15bps, 17.5bps, 20bps, 22.5bps and 25bps. Each max speed would be designated by a colored arm band (neon in color... "cool" colors designating low ROF, "warm" colors designating high ROF) so that refs can identify speed chosen from a distance. Simple stop watches and pact timers, which are already in use, would make regulating this not much more of a hassle than using a pact timer is right now.
I really think this would add a lot to paintball as a sport. Not only would the paint problems be thinner, as the 13.3bps rule was made for, but the speeds could also be maintained in a tactical manner. Now if a player wants to have more offensive shooting speed, they have to sacrifice a few seconds and be vulnerable.
TL;DR: Just Read it if this confuses you:
Lower the ROF to 7.5bps, but make it be an average speed over 6 seconds. IE 25bps for the first 1.5 seconds is fine, but the rest of the 6 seconds you'll go without a shot.
Players must make a choice between an offensive sway or a defensive sway by their ROF speed
Colored arm bands and declaration before each round would make regulation not troubling.
Both the benefits of the fast ROF and the slow ROF are included.
8 speed options, 3 mode options, and 1 average. Thats 24 different styles of play accounted for.
Discuss.
I've been thinking about this a lot, and I think I would tend to agree that this motion towards slower limits is good, but even though I am in agreement, I also share the feelings those opposing this change, because I think that fast markers lend themselves well to the fast paced sport. The contradiction inside of me has built, and I think a solution could be made that would make both sides happy.
This solution? 7.5bps. Yes, a lower speed; but unlike any other speed, this isn't just for one second. This would be the average speed that a player must stay under within a 6 second window, the rest of the mode is at their discretion, except for a few rules on the matter. For example, you begin to fire your marker, programmed on the board is a timer, which will only allow you to fire 44 additional balls within the 6 seconds preceding the first shot you fire. Once the timer finishes the 6 seconds, it will reset and wait for another ball to be fired, upon which it will reinitiate the timer. The player may choose at his/her own discretion how he/she wishes to use these 45 paintballs. S/he can chose between semi, PSP z-burst, or Xball as a means of firing the balls, and can set the speed from 7.5bps to somewhere near 25bps, any faster would be difficult to judge.
This may seem like it would be difficult to regulate, but in reality it wouldn't be. Before players enter the field, they must declare the mode they are firing in, and the speed in the 7.5bps-25bps range. In the interests of reffing simplicity, there would be 8 set speeds players could chose from in this range. 7.5bps, 10bps, 12.5bps, 15bps, 17.5bps, 20bps, 22.5bps and 25bps. Each max speed would be designated by a colored arm band (neon in color... "cool" colors designating low ROF, "warm" colors designating high ROF) so that refs can identify speed chosen from a distance. Simple stop watches and pact timers, which are already in use, would make regulating this not much more of a hassle than using a pact timer is right now.
I really think this would add a lot to paintball as a sport. Not only would the paint problems be thinner, as the 13.3bps rule was made for, but the speeds could also be maintained in a tactical manner. Now if a player wants to have more offensive shooting speed, they have to sacrifice a few seconds and be vulnerable.
TL;DR: Just Read it if this confuses you:
Lower the ROF to 7.5bps, but make it be an average speed over 6 seconds. IE 25bps for the first 1.5 seconds is fine, but the rest of the 6 seconds you'll go without a shot.
Players must make a choice between an offensive sway or a defensive sway by their ROF speed
Colored arm bands and declaration before each round would make regulation not troubling.
Both the benefits of the fast ROF and the slow ROF are included.
8 speed options, 3 mode options, and 1 average. Thats 24 different styles of play accounted for.
Discuss.